
Keys Used
=========

Camera moves;

4,6	left, right 
8,2	up, down
+,-	in, out
7,9	rotate left, rotate right on y axis
1,3	rotate left, rotate right on x axis
0,.	rotate left, rotate right on z axis

object moves

z	rotate it on its z axis
x	rotate it on its x axis
a	rotate it on its y axis
s	stop object rotation.


Functions
=========

m	display objects current matrix.
c	rotate object in line of view of camera
	all below in one go.

To show how 'c' works;-

w	step 1; move teapot to origin
e	step 2; rotate to camera
r	step 3; rotate on z
t	step 4; counter rotate to camera
y	step 5; return to original position

These are to be used one at a time.

Notes
=====

Recompile with 

#define USING_PARALLEL 0

to see perspective version.

