GLQuake - Rage Pro

All things for OpenGL based games.

Still using a Rage Pro to play Quake?, top man try this.

set cl_footsteps "1"
set cl_gun "0"
set cl_lights "0"
set cl_predict "0"
set cl_particles "0"
set gl_triplebuffer "1"
set gl_ext_swapinterval "1"
set gl_swapinterval "0"
set gl_dynamic "0"
set gl_polyblend "0"
set gl_flashblend "0"
set gl_texturemode "gl_linear_mipmap_nearest"
set flushmap "1"
set gl_round_down "1"
set gl_ztrick "1"
set gl_modulate "1.2"
set gl_ext_palettedtexture "1"
set gl_ext_compiled_vertex_array "0"
set gl_playermip "0"
set gl_picmip "0.8"
set m_filter "0"
set cd_nocd "1"
set in_joystick "0"
set cl_fov "85"

Using this autoexec setup I can get 26.5fps at 512x384 and 23.9fps at 640x480. I've tried to keep the texture quality high as it looks too blurry when you set gl_picmip any lower than 0.8 and run at any resolution lower than 512x384. If you can't play without seeing blood or smoke trails flip cl_particles to 1.

One thing I did notice was changing fov from the default 90 to 85 made quite an improvement ~0.9fps, anything above or below this figure and the framerate dived. Could this be linked to the 85 Hz refreshrate somehow?.